University
Worms Post 10: The Final Stretch
What I did in the last couple days before the project ended
Worms Post 9: Better Collision Generation
A post discussing how I designed the better system for updating the collision data when deforming terrain
Worms Post 8: BETA and Queue method re-write
A post discussing why I rewrote the Queue method method, also the Beta submission!
Worms Post 7: Terrain Backboard, Stamps and more!
A post discussing the QoL improvements made to the project this week
Worms Post 6: Terrain Collision Generation
A post discussing the problems and methods I tried and ended up using for generating the collision genration
Worms Post 5: Terrain Deformation
A post discussing my way of implimenting worm like terrain deformation
Worms Post 4: Terrain Generation
A post discussing my way of implimenting worm like terrain generation
Worms Post 3: Boiler Plate Study
A post discussing what features where already provided to us by the project
Worms Post 2: System Design
A post discussing the sub-systems our group decided to split our game into and what parts I will be working on
Worms Post 1: Project Beginnings
A post discussing the plans for the worms university project
GEP
Worms Post 10: The Final Stretch
What I did in the last couple days before the project ended
Worms Post 9: Better Collision Generation
A post discussing how I designed the better system for updating the collision data when deforming terrain
Worms Post 8: BETA and Queue method re-write
A post discussing why I rewrote the Queue method method, also the Beta submission!
Worms Post 7: Terrain Backboard, Stamps and more!
A post discussing the QoL improvements made to the project this week
Worms Post 6: Terrain Collision Generation
A post discussing the problems and methods I tried and ended up using for generating the collision genration
Worms Post 5: Terrain Deformation
A post discussing my way of implimenting worm like terrain deformation
Worms Post 4: Terrain Generation
A post discussing my way of implimenting worm like terrain generation
Worms Post 3: Boiler Plate Study
A post discussing what features where already provided to us by the project
Worms Post 2: System Design
A post discussing the sub-systems our group decided to split our game into and what parts I will be working on
Worms Post 1: Project Beginnings
A post discussing the plans for the worms university project
Worms
Worms Post 10: The Final Stretch
What I did in the last couple days before the project ended
Worms Post 9: Better Collision Generation
A post discussing how I designed the better system for updating the collision data when deforming terrain
Worms Post 8: BETA and Queue method re-write
A post discussing why I rewrote the Queue method method, also the Beta submission!
Worms Post 7: Terrain Backboard, Stamps and more!
A post discussing the QoL improvements made to the project this week
Worms Post 6: Terrain Collision Generation
A post discussing the problems and methods I tried and ended up using for generating the collision genration
Worms Post 5: Terrain Deformation
A post discussing my way of implimenting worm like terrain deformation
Worms Post 4: Terrain Generation
A post discussing my way of implimenting worm like terrain generation
Worms Post 3: Boiler Plate Study
A post discussing what features where already provided to us by the project
Worms Post 2: System Design
A post discussing the sub-systems our group decided to split our game into and what parts I will be working on
Worms Post 1: Project Beginnings
A post discussing the plans for the worms university project
C++
Worms Post 10: The Final Stretch
What I did in the last couple days before the project ended
Worms Post 9: Better Collision Generation
A post discussing how I designed the better system for updating the collision data when deforming terrain
Worms Post 8: BETA and Queue method re-write
A post discussing why I rewrote the Queue method method, also the Beta submission!
Worms Post 7: Terrain Backboard, Stamps and more!
A post discussing the QoL improvements made to the project this week
Worms Post 6: Terrain Collision Generation
A post discussing the problems and methods I tried and ended up using for generating the collision genration
Worms Post 5: Terrain Deformation
A post discussing my way of implimenting worm like terrain deformation
Worms Post 4: Terrain Generation
A post discussing my way of implimenting worm like terrain generation